0.21	(30.06.2019)
	Added new voxel for item ExplosiveBarrel (dbrla.kvx)

0.22	(14.07.2019)
	Added new voxels for all 3 lower Torches (red, green, blue) (lreda.kvx, lgrna.kvx, lblua.kvx)
	Added new voxels for Candlestick(Single black candle) (candb.kvx-candf.kvx)
	Added new decorate code, sprite effects for all 3 lower Torches, Candlestick (actors\vplights.txt)
	Added dynamic light definition for all 3 lower Torches, candlestick (fxdefs\vlights.txt)

0.23	(03.08.2019)
	Added new voxel for item Stimpack (stimpack.kvx)

0.24	(25.08.2019)
	Added new sprites for improving blue flame (blufi.png-blufn.png)
	Improved code for Tall Blue Torch and blue flame (actors\vplights.txt)
	Removed unused voxels (tallblub-tallblud.kvx)
	Improved voxel for Tall Blue Torch (tallblua.kvx) and renamed (tblua.kvx)
	Added new voxel for Brainstem (brains1.kvx)

0.26	(31.08.2019)
	Added advanced decorate class VP_AmmoBox, replaces ClipBox
	Added new voxels for item VP_AmmoBox[ClipBox] (ammoa.kvx, ammob.kvx)
	Added new voxels for item RocketBox (rboxa.kvx)
	Added new voxels for powerup ArmorBonus (armba.kvx-armbd.kvx)
	Added dynamic light definitions for ArmorBonus (fxdefs\rditems.txt)

0.265	(05.09.2019)
	Added new voxels for Candlectick (canda.kvx-candf.kvx)
	Improved dynamic light definition for Candlestick (fxdefs\rdlights.txt)

0.27	(08.09.2019)
	Added new voxels for item GreenArmor (armor1a.kvx, armor1b.kvx)
	Added dynamic light definition for GreenArmor (fxdefs\rditems.txt)
	Added new voxels for item BlueArmor (armor2a.kvx, armor2b.kvx)
	Added dynamic light definition for BlueArmor (fxdefs\rditems.txt)

0.275	(09.09.2019)
	Added new decals for hitscan attacks(also monster hitscan attacks)

0.28	(11.09.2019)
	Recreated bullet attack decals
	Improved shell attack decals
	Added new voxel for item RocketAmmo (rocka.kvx, rockc.kvx)

0.285	(12.09.2019)
	Improved voxel for item RocketAmmo (rocka.kvx)
	Added new voxel for flying Rocket (misla.kvx)
	Improved flying Rocket effects
	Improved imp fireball effects
	Improved explosion effect, smoke added

0.29	(19.09.2019)
	Added custom PLAYPAL(palete) and COLORMAP files
	to add some new lite-blue gradient for blue dynlights
	Added hires version of Soulsphere sprites (soula0-sould0)

0.3	(28.09.2019)
	Added new voxels for all 3 skull keys (rskla.kvx, bskla.kvx, yskla.kvx)

0.31	(04.10.2019)
	Added new voxel for SmallBloodPool (pob2a.kvx)
	Added new voxel for BrainStem (brains1.kvx)
	Added new voxel for Clip (clipa.kvx)

0.32	(14.10.2019)
	Added new voxels for all 3 Keycards (rcrda.kvx, rcrdb.kvx, ycrda.kvx, ycrdb.kvx, bcrda.kvx, bcrdb.kvx)
	Improved voxels for all 3 Skullkeys (rskla.kvx, bskla.kvx, yskla.kvx)
	Added new voxel frames for all 3 Skullkeys(rsklb.kvx, bsklb.kvx, yskla.kvb)
	Added dynamic light definition for all skull & card Keys (fxdefs\rdkeys.txt)
	Renamed dynamic light definition files (fxdefs\rditems.txt, fxdefs\rdlights.txt, fxdefs\rdmissiles.txt, fxdefs\rdeffects.txt)

0.33	(23.10.2019)
	Added new voxel for Energy Cell (cella.kvx)
	Added new voxel for SuperShotgun (sgn2a.kvx)
	Added alter voxel for SuperShotgun, not used (sgn2b.kvx)

0.34	(05.11.2019)
	Added alternative voxel for Energy Cell (cellb.kvx)
	Added new voxel for simple Shotgun (shota.kvx)
	Added new voxel for 4 Shotshells (shela.kvx)
	FIXED all 6 keys (were disabled to open any door due to object replacement)

0.35	(24.11.2019)
	Fixed some voxel names in voxeldef, removed unused code.
	Deleted older unused files from the package
	Added new voxel for Column (colua.kvx). a small metall column with yellow light
	Added dynamic light definition for Column (fxdefs\rdlights.txt)
	Added dynamic light definition for Candelabra (fxdefs\rdlights.txt)
	Added new voxel for RocketLauncher (launa.kvx)

0.36	(25.11.2019)
	
First public release!

	Added new voxels for HealthBonus (hviaa.kvx - hviad), internal liquid level may not work correct in all z-ports
	Added dynamic light definition for HealthBonus (fxdefs\rditems.txt)
	Improved dynamic light definitions for ArmorBonus (fxdefs\rditems.txt)
	Improved dynamic light definitions for Soulsphere (fxdefs\rditems.txt)
	Improved dynamic light definition for BlueArmor (fxdefs\rditems.txt)
	Improved dynamic light definition for GreenArmor (fxdefs\rditems.txt)
	Added new voxel for BackPack (bpaka.kvx)

0.37	(19.12.2019)

	Added new voxel for PlasmaGun (plsga.kvx)
	Added new voxel for Box of Shells (sboxa.kvx)
	Added new voxel for Computer Map (pmapa.kvx pmapb.kvx)
	Added new voxel for Hanged body 3 (looking down, legs removed) (hanged3.kvx)

0.38	(09.01.2020)
	
	Added new voxel for CellPack (cellpack.kvx)
	Added new voxel for BossCube (cubea.kvx)
	Added new voxel for VP_TallTech (Tall bronze-looking Lamp, talltech.kvx)
	Added lightdefs and updated voxeldef for VP_TallTech
	Renamed voxel LTECA.kvx to lowtech.kvx. All definitions updated
	Improved game palete. Heavy changes to blue, some to orange yellow green and brown
	Added some chainguy graphics and a few textures to fix the look with new palete
	Added 2X res sprites for Arachnatron Plasma (fxdefs/rdeffects.txt)
	Added 2X res sprites for BlurSphere (PINSA0.png - PINSD0.png)
	Added light definitions for BlurSphere

0.39

	Added new voxel for Head on kebab (headstik.kvx)
	Added new voxel for 5skulls on kebab (skulstik.kvx)
	Added new voxel for item BFG9000 (bfuga.kvx)
	Added new voxel for item Berserket Kit (brska.kvx)
	Added voxel set for monster LostSoul (skulla.kvx-skullg.kvx)
	Added code and some sprites, extra voxels for advanced LostSoul effects

0.40

	Added new voxel for item Chainsaw (chainsaw.kvx)
	Added new voxel for SkullCandles (skulcake.kvx)
	Added code and some mew sprites for advanced BFG Shot and BFG Spray effects
	Added code and some new sprites for Blood Splat effect


0.41

	Added new voxels for item "Infrared" (ampga.kvx, ampgb.kvx)
	Added new voxel for item "HazMat Suit" (Radiation-Shielding Suit?) (suita.kvx)
	Added new voxel for decoration "Dead on a stake" (stakeguy.kvx)
	Improved the voxel for decoration "Hanged Body 3" (hanged3.kvx)
	Implemented quake-style gibs for enemy "Zombieman", "ShotGay", "ChainGay", and the "DoomImp"

	(Only ZDoom-based version)
	Also there are heavy optimizations of objects code for network game in this release. Recomended to use with Skulltag or
Zandronum if you have lame network connecton, but QZDoom or LZDoom - to achieve full graphics 
advantages (needs 4 mbit or better connection)

0.42

	Heavy improvements to blood/gibs system done. Now blood stays on the groung for some time.
	Added new effects for bullet Puff, and shotgun puffs.
	Added a new voxel for object Small Tree (tre1a.kvx)(Added 29apr2022)
	Added a new voxel for decoration "Hanged Body 2"(Body with legs, guts removed) (hanged2.kvx)
	Added a new voxel for decoration "Pool of blood and bones"(skulpool.kvx)
	Added a new voxel for decoration "Pool of blood and guts"(gutspool.kvx)

0.43
	Added new effects for BLUE and GREEN blood. 
	Added Floor effects for coloured blood
	Added new blood decals
	Added a voxel for object "Fire Skulls" (fireskul.kvx)
	Added a voxel for object "HangGore1" (HanGore.kvx)
	Finished LowRes voxels for Pinkie monster (pinka.kvx - pinkd.kvx - walk states)

0.44K
	Added voxels for Pain_Elemental monster (PAINSE-A.kvx - for walk states)
	Added voxels for Caco_Demon monster (CACOA.kvx - for walk states)
	Added voxels for Pinkie monster (pinka.kvx .. pinke.kvx)
	REDEFINED Caco_Demon class, added Quake-Style GIBs ( Eye, Nose, Ass )
	REDEFINED Pinky Demon class, added Quake-Style GIBs ( Head, Arm )

2025-08-06
0.44O - Redefined Caco EyeBall gib graphics to avoid stat name malfulction
0.44O - Fixed blood trail color for caco gibs
0.44O - Improved imp-smoke effect (also used in rockets)
2025-11-11 
	FIXED size and offset for CACO and PAIN, updasted PAIN voxel anims from HFWVOX 044K