
//Teleport Fog. Last Improved 05.01.2020 GRAU, ConradRDW

flickerlight VPTeleX1
{
	color 0.5 1.0 0
	size 128
	secondarysize 96
	offset 0 28 0
}

flickerlight VPTeleX2
{
	color 0.4 1.0 0
	size 112
	secondarysize 84
	offset 0 28 0
}
flickerlight VPTeleX3
{
	color 0.3 1.0 0.1
	size 96
	secondarysize 72
	offset 0 28 0
}

flickerlight VPTeleX4
{
	color 0.3 1.0 0.2
	size 80
	secondarysize 60
	offset 0 28 0
}

pointlight VPTeleX5
{
	color 0.3 1.0 0.2
	size 64
	offset 0 28 0
}

pointlight VPTeleX6
{
	color 0.2 1.0 0.2
	size 52
	offset 0 28 0
}


object VP_TeleFog
{
	frame TELSA { light VPTeleX1 }
	frame TELSB { light VPTeleX2 }
	frame TELSC { light VPTeleX3 }
	frame TELSD { light VPTeleX4 }
	frame TELSE { light VPTeleX5 }
	frame TELSF { light VPTeleX6 }
}

flickerlight RDSHOTFIRE
{
	color 1.0 0.7 0.2
	size 72
	secondarysize 64
	offset 0 28 0
}

object DoomPlayer
{
	frame PLAYF { light RDSHOTFIRE }
	frame PLYCF { light RDSHOTFIRE }
}

pointlight RDPUFFA
{
	color 0.8 0.7 0.2
	size 12
	offset 0 0 0
}

pointlight RDPUFFB
{
	color 0.8 0.5 0.1
	size 10
	offset 0 0 0
}

pointlight RDPUFFC
{
	color 0.8 0.4 0
	size 8
	offset 0 0 0
}

object RD_PUFSpark
{
	frame PSPRA { light RDPUFFA }
	frame PSPRB { light RDPUFFB }
	frame PSPRC { light RDPUFFC }
}
