ACTOR VP_AmmoBox : Clip replaces Clipbox // New ammobox, added on 01.09.2019 by GRAU
{
	Inventory.PickupMessage "$GOTCLIPBOX" // "Picked up a box of bullets."
	Inventory.Amount 50
	
	States
		{
		Spawn:
			AMMO A 0
			AMMO A 1 A_Jump(120, 2)
			AMMO A -1
			Stop
			AMMO B -1
			Stop
		}
}

ACTOR VP_Cell : Cell replaces Cell // Enegry Cell, added on 22.10.2019 by GRAU, redefined vith alteracions 26.10.2019 by ConradRDW
{
	+RANDOMIZE
	States
		{
		Spawn:
			CELL A 0
			CELL A 1 A_Jump(128, 2)
			CELL A -1
			Stop
			CELL B -1
			Stop
  }
}

ACTOR VP_HealthBonus : Health replaces HealthBonus
{
	Alpha 0.8
	Renderstyle Translucent
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 1
	Inventory.MaxAmount 200
	Inventory.PickupMessage "$GOTHTHBONUS" // "Picked up a health bonus."
	States
	{
	Spawn:
		HVIA ABCDCB 6
		Loop
	}
}

ACTOR VP_BlurSphere : Blursphere replaces Blursphere
{
	Renderstyle Add
	Alpha 0.8
	Scale 0.5
	+FLOATBOB
	+FORCEXYBILLBOARD
	-VISIBILITYPULSE
	States
	{
	Spawn:
		PINS ABCDC 6 BRIGHT
		loop
	}
}