actor VP_DBarrel replaces ExplosiveBarrel
{
	Health 20
	Radius 10
	Height 34
	+Solid
	+Shootable
	+NoBlood
	+ActivateMCross
	+DontGib
	Obituary "$ob_barrel"
	states
	{
	Spawn:
		BAR1 A 6
		Loop
	Death:
		BAR1 A 6 
		BAR1 A 4 A_SpawnItemEx(VP_Explode, 0, 0, 16)
		TNT1 A 12 A_Explode 
		Stop
	}
}
