ACTOR VP_ZombieMan : ZombieMan Replaces ZombieMan
{
	//	Health 20
		GibHealth 15
	//	Radius 20
	//	Height 56
	//	Speed 8
	//	PainChance 200
	//	Monster
	//	+FLOORCLIP
	//	SeeSound "grunt/sight"
	//	AttackSound "grunt/attack"
	//	PainSound "grunt/pain"
	//	DeathSound "grunt/death"
	//	ActiveSound "grunt/active"
	//	Obituary "$OB_ZOMBIE"
	//	Tag "$FN_ZOMBIE"
		DropItem "Clip"	

 		States
		{
		Spawn:
			POSS AB 10 A_Look
			Loop
		See:
			POSS AABBCCDD 4 A_Chase
			Loop
		Missile:
			POSS E 10 A_FaceTarget
			POSS F 8 A_PosAttack
			POSS E 8
			Goto See
		Pain:
			POSS G 3
			POSS G 3 A_Pain
			Goto See
		Death:
			POSS H 5
			POSS I 5 A_Scream
			POSS J 5 A_NoBlocking
			POSS K 5
			POSS L -1
			Stop
		XDeath:
			POSS M 2 A_XScream
			POSS N 1 A_NoBlocking
			POSS O 1 A_SpawnItemEx("VP_ZombieXplode", 0, 0, 20)
			Stop
		Raise:
			POSS K 5
			POSS JIH 5
			Goto See
		}
}

ACTOR VP_ShotgunGuy : ShotgunGuy replaces ShotgunGuy
{
		GibHealth 20
		States
		{
	Spawn:
		SPOS AB 10 A_Look
		Loop
  	See:
		SPOS AABBCCDD 3 A_Chase
		Loop
	Missile:
		SPOS E 10 A_FaceTarget
		SPOS F 10 Bright A_SPosAttackUseAtkSound
		SPOS E 10
		Goto See
	Pain:
		SPOS G 3
		SPOS G 3 A_Pain
		Goto See
	Death:
		SPOS H 5
		SPOS I 5 A_Scream
		SPOS J 5 A_NoBlocking
		SPOS K 5
		SPOS L -1
 		Stop
	XDeath:
		SPOS M 2 A_XScream
		SPOS N 1 A_NoBlocking
		SPOS O 1 A_SpawnItemEx("VP_SargeXplode", 0, 0, 20)
		Stop
	Raise:
		SPOS L 5
		SPOS KJIH 5
		Goto See
	}
}

ACTOR VP_ChainGay : ChaingunGuy replaces ChaingunGuy
{
	Health 70
	Gibhealth 20
	States
	{
	Spawn:
		CPOS AB 10 A_Look
		Loop
	See:
		CPOS AABBCCDD 3 A_Chase
		Loop
	Missile:
		CPOS E 10 A_FaceTarget
		CPOS FE 4 Bright A_CPosAttack
		CPOS F 1 A_CPosRefire
		Goto Missile+1
	Pain:
		CPOS G 3
		CPOS G 3 A_Pain
		Goto See
	Death:
		CPOS H 5
		CPOS I 5 A_Scream
		CPOS J 5 A_NoBlocking
		CPOS KLM 5
		CPOS N -1
		Stop
	XDeath:
		CPOS O 2 A_XScream
		CPOS P 2 A_NoBlocking
		CPOS Q 2 A_SpawnItemEx("VP_ChGayXplode", 0, 0, 20)
		Stop
	Raise:
		CPOS N 5
		CPOS MLKJIH 5
		Goto See
	}
}